The Video Game Programming Director of Dragon Con 2015, Kevin Stallard, discusses what fans can look forward at this year’s convention, how to find the best seat during the annual parade and how the celebrity guests are just as excited as fans to attend Dragon Con.
Money matters and consumers want a good value, but its important to balance the potential enjoyment your hobbies will bring, not just the amount of time they will kill until the next release.
I focus my free time on comics, games, movies, anime and television (hence the kick-ass site) but not in equal measure and not always with the same ferocity. Why do interests ebb and flow from one medium to another? Is it my personal tastes that change or the products themselves? It’s a nature versus nurture question…where the stakes have never been lower.
Any variation of “After the first ten hours, it gets really good” isn’t acceptable, and we shouldn’t look down on people who don’t invest the upfront hours for dividends of entertainment down the road.
Gigantic is currently in alpha-production, with a beta to release in August on Windows 10 and Xbox One. Carter McBee, Gameplay Designer with Motiga, discusses the current state of Gigantic, what players can look forward to and how the community is important to the development team.
Do you prefer to keep a collection of all the games you’ve played or a clutter-free home? Do you like to lend games to friends or would you rather never have to swap out disks? Is it better to purchase digital or physical media?