Ellipsis Interview: Yacine Salmi Innovates Touch Controls Magitech Q&A with Duke Wong: Solving the Skill Gap Blade Ballet Interview with DreamSail Games Top 5: Gaming Genres New Approach to Movie Trailers

Ellipsis Interview: Yacine Salmi Innovates Touch Controls

Ellipsis was built from the ground up with touch controls in mind – players dodge enemies, traps and obstacles as they explore space in over 130 quick and challenging levels.

Magitech Q&A with Duke Wong: Solving the Skill Gap

The scope and mission of Magitech is promising and refreshing – it aims to teach real-life skills through practical lessons incorporating gamification of learning to keep players engaged.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games.

Top 5: Gaming Genres

From large-scale epics to beloved classics…we discuss the top 5 gaming genres to experience.

New Approach to Movie Trailers

Instead of using footage from the actual film, the marketing team should be regulated to the scenes on the cutting room floor.

Comics

Sector 2814, Spider-Mobile, SNIKT. If these terms are as foreign to you as Wakanda, you have BAMFed to the right place. This section is designed to streamline your pull file and help you understand that Wednesday is the most important day of the week.

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Games

Platinum Trophies are out there waiting for you; this is the place to see that there are more games today than blocks in the Mushroom Kingdom. Master Chief has Cortana and you have Nerd Exp to help.

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Movies

Movies are like television, only with better graphics, sound, stories, actors and don’t run a concept into the ground. Except for remakes, sequels and prequels. This area will help you make the most of your giant television away from home.

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About

Nerd Exp, leveling up your Nerd IQ. Here to help you engage in the conversation and spark debate amongst fellow fans. If you want to know more and peak behind the curtain, be our guest.

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Ellipsis Interview: Yacine Salmi Innovates Touch Controls

Ellipsis was built from the ground up with touch controls in mind – players dodge enemies, traps and obstacles as they explore space in over 130 quick and challenging levels. Yacine Salmi, founder of Salmi Games discusses the importance of releasing Ellipsis as a text-free version, the perception of indie developers across the globe and if VR will be a success going forward.

Magitech Q&A with Duke Wong: Solving the Skill Gap

Magitech was a unique title available during the MomoCon 2016 Indie Showcase because of its rare goal—the unification of gaming, entertainment and learning. Most games are created as entertainment or art but this is one of the few titles being developed which hopes to leave the player a little better prepared for life outside the game each time they are finished with a quest.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.

Mighty No. 9 “It’s Better Than Nothing” according to Game’s Creator

Mega Man creator Keiji Inafune went to Kickstater to fund the next generation of 2D sidescrolling action titles…the end result wasn’t up to even his own standards…

Reflections Interview: Tristan Moore Wants You to Evaluate Your Decisions

Moore was fed up with the illusion of choice in games, which only resulted in a different colored ending or the binary options to kill an NPC now for more power or save their lives for a reward later which games shackled players with. Moore wants to create Reflections where the game will be reactive to your decisions rather than force you down a specific path with the illusion of options along the way.

Holiday 2017 – Too Soon for New Consoles?

At best, Project Scorpio and Neo will become the next-generation consoles slightly ahead of schedule. At worst, they will be the first step in a new business model which will confuse consumers, complicate development and usher in an artificial arms-race where specs matter more than gameplay design.

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