For Sci-fi or fantasy to succeed the worlds need to be believable. This isn’t to say the world is probable or possible, just believable.
Klaus is an existential, challenging platformer boasting a minimalistic aesthetic and electronic soundtrack. Victor Velasco describes why he created a character that doesn’t always follow the player’s instructions, putting meaning into every decision and that one line of code can change a game.
It can be said the default mode on most AAA games today are easier than the default mode from the NES-era…because those games just had one difficulty slider. But if you play The Last of Us, Call of Duty, Devil May Cry, XComm or most games on their highest difficulty setting, a challenge awaits.
It depends? How long until the incident loads again? How much of my replay experience will be seeing new sights or retreading the same ground? Is the game fun on its own or is it only fun to complete?
Stardust Vanguards is a couch multiplayer mech battle simulator available for PS4 and Steam. Designer Jason Koohi explains the simple to learn but difficult to master mechanics, the importance of marketing an indie game and encouraging would-be developers to start today.
Of all the season passes, horse armor, palette swaps, pre-order bonuses and add-on missions I’ve never seen one that is critical or appeared as more than another sidequest in the world. The inclusion of DLC keeps the cost of gaming much lower which is ultimately good for all players – even those that hate the very mention of DLC.