Interview

BlockShot Champion at MomoCon 2017

Blockshot Champion is a competitive, single screen arena where combatants use their multi-jump platforming, energy shield and barrage of bullets to remain the victor in this fast paced battle for survival

Guns of Icarus: Alliance at MomoCon 2017

Guns of Icarus: Alliance is the most extreme teamwork based game where you fight and fly across the wasteland on your customized airship, facing down enemy hordes and giant bosses, blasting your way through blockades and fortifications in the hopes of decimating enemy supplies, sneaking past enemy lines and stealing territory.

Rob Paulsen & Maurice LaMarche at MomoCon 2017

Did an interview session with the voice actors from Pinky & The Brain. They are funny, charismatic and extremely humble for all the opportunities available through their long careers.

J. Michael Tatum at MomoCon 2017

J. Michael Tatum is most notably known as the voice of Kyoya Otori in the hit English language dub of Ouran High School Host Club, suave, demonic Sebastian Michaelis in Black Butler and the equal parts maniacal/vulnerable Okabe Rintarou from Steins;Gate.

The Metronomicon at MomoCon 2017

Meet Danny Garfield from Puuba Games as he levels up your The Metronomicon IQ - a game that fuses the high-speed, fluid, zen-like state of a rhythm/music game with the story-rich loot, leveling, and party building of a full-length RPG.

Ellipsis Interview: Yacine Salmi Innovates Touch Controls

Ellipsis was built from the ground up with touch controls in mind - players dodge enemies, traps and obstacles as they explore space in over 130 quick and challenging levels. Yacine Salmi, founder of Salmi Games discusses the importance of releasing Ellipsis as a text-free version, the perception of indie developers across the globe and if VR will be a success going forward.

Magitech Q&A with Duke Wong: Solving the Skill Gap

Magitech was a unique title available during the MomoCon 2016 Indie Showcase because of its rare goal—the unification of gaming, entertainment and learning. Most games are created as entertainment or art but this is one of the few titles being developed which hopes to leave the player a little better prepared for life outside the game each time they are finished with a quest.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.