Features

Open World, Empty Gameplay

The environment is beautifully crafted, the characters move smoothly, but it is an empty, meaningless experience.

When are Spoilers Okay?

Helpful tips for the entire Internet to avoid creating Spoilers and ruining the experience for others.

Top 5: Gaming Genres

From large-scale epics to beloved classics...we countdown the top 5 gaming genres to experience.

Pro-Tip: Be a Late Adopter

Sometimes waiting a little bit before you get a new console can yield to the best experiences possible.

Relating to Personality

I relate more to characters which exhibit personality traits in line with my own, than who share my demographics.

Does Money per Hour of Entertainment Matter?

Money matters and consumers want a good value, but its important to balance the potential enjoyment your hobbies will bring, not just the amount of time they will kill until the next release.

Ellipsis Interview: Yacine Salmi Innovates Touch Controls

Ellipsis was built from the ground up with touch controls in mind - players dodge enemies, traps and obstacles as they explore space in over 130 quick and challenging levels. Yacine Salmi, founder of Salmi Games discusses the importance of releasing Ellipsis as a text-free version, the perception of indie developers across the globe and if VR will be a success going forward.

Magitech Q&A with Duke Wong: Solving the Skill Gap

Magitech was a unique title available during the MomoCon 2016 Indie Showcase because of its rare goal—the unification of gaming, entertainment and learning. Most games are created as entertainment or art but this is one of the few titles being developed which hopes to leave the player a little better prepared for life outside the game each time they are finished with a quest.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.