Chris Peterson

Curiosity, not Support: Batman v Superman

I failed this blog, fellow nerds and myself because I didn’t vote with my wallet. I blindly followed the Batsignal into theaters and gleefully pre-purchased my assigned seat to watch a film I was worried would be good.

Screencheat Interview: Nicholas McDonnell’s Insight into Indie Development

Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.

Top 5: Evil Henchmen

From loyal cronies no matter what to lackeys looking to stab their master in the back....we countdown the Top 5 evil sidekicks.

Avengers Academy Review

Avengers Academy is a beautiful game on mobile with lots of little details and references for fans of the series…but it is barely a game and has so little interactivity that its transparent they are hoping to hook a few whales on the F2P model based off the strength of the franchise. Don’t be one of their whales.

Firewatch Review

Emersion is important to Firewatch. If you only play the game to get to the next point on the map, you are missing the point. This is a stop and smell the roses experience – the journey is as important as the destination (and other clichés regarding travel describe the experience of Firewatch perfectly).

Kung Fu Panda 3 Review

The film is able to remain enjoyable throughout due to the charisma and likability of Po – even when is in the most precarious or powerful position he is geeking out over the absurdity of the world and the audience can’t help but get caught up in his dynamic charm.

Klaus Interview: Victor Velasco Breaks the 4th Wall

Klaus is an existential, challenging platformer boasting a minimalistic aesthetic and electronic soundtrack. Victor Velasco describes why he created a character that doesn't always follow the player's instructions, putting meaning into every decision and that one line of code can change a game.

Modern Games are Still Difficult

It can be said the default mode on most AAA games today are easier than the default mode from the NES-era…because those games just had one difficulty slider. But if you play The Last of Us, Call of Duty, Devil May Cry, XComm or most games on their highest difficulty setting, a challenge awaits.

Saturday Morning RPG: Review

Do you want to experience your 80’s nostalgia adventure with a sidequest of 80’s, plus 80’s dripping all over and then random 80’s quotes, factoids and callbacks thrown in for fun? If you responded with bodacious, righteous or schweet then you are the target audience for Saturday Morning RPG.