Ellipsis Interview: Yacine Salmi Innovates Touch Controls

Ellipsis was built from the ground up with touch controls in mind – players dodge enemies, traps and obstacles as they explore space in over 130 quick and challenging levels. Yacine Salmi, founder of Salmi Games discusses the importance of releasing Ellipsis as a text-free version, the perception of indie developers across the globe and if VR will be a success going forward.

Magitech Q&A with Duke Wong: Solving the Skill Gap

Magitech was a unique title available during the MomoCon 2016 Indie Showcase because of its rare goal—the unification of gaming, entertainment and learning. Most games are created as entertainment or art but this is one of the few titles being developed which hopes to leave the player a little better prepared for life outside the game each time they are finished with a quest.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.

Mighty No. 9 “It’s Better Than Nothing” according to Game’s Creator

Mega Man creator Keiji Inafune went to Kickstater to fund the next generation of 2D sidescrolling action titles…the end result wasn’t up to even his own standards…

Reflections Interview: Tristan Moore Wants You to Evaluate Your Decisions

Moore was fed up with the illusion of choice in games, which only resulted in a different colored ending or the binary options to kill an NPC now for more power or save their lives for a reward later which games shackled players with. Moore wants to create Reflections where the game will be reactive to your decisions rather than force you down a specific path with the illusion of options along the way.

Holiday 2017 – Too Soon for New Consoles?

At best, Project Scorpio and Neo will become the next-generation consoles slightly ahead of schedule. At worst, they will be the first step in a new business model which will confuse consumers, complicate development and usher in an artificial arms-race where specs matter more than gameplay design.

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E3 2016: Sony Press Conference

E32016 Scorecard for Sony: 5 Buys, 3 Rents and 4 Skips. Overview – no filler, games, games and more games spewed from Sony for an hour-plus and the results were spectacular. Exciting reveals, too-good to be true rumors becoming reality and an appearance by legendary creator Hideo Kojima helped Sony win E3 2106.

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E3 2016: Microsoft Press Conference

E32016 Scorecard for Microsoft: 2 Buys, 2 Rents and 14 Skips. Overview – Microsoft showcased new hardware for August 2016 and holiday 2017 plus a massive lineup of titles release between now and early 2017 with gameplay footage wherever possible. A breakneck pace and something for everyone who loves games from racing, Minecraft, VR to tournament setups. Solid showing.

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E3 2016: Bethesda Press Conference

E32016 Scorecard for Bethesda: 3 Rents and 6 Skips. Overview – Bethesda had a fast paced conference with some surprising new games shown but overall the content was weaker than the announcement of Fallout 4 which will leave some fans with a ‘meh’ feeling.

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E3 2016: EAPlay Press Conference

E32016 Scorecard for EA: 1 Buy, 1 Rent and 4 Skips. Overview – this was a filler year that could have been skipped.

Top 5: Gaming Genres

From large-scale epics to beloved classics…we countdown the top 5 gaming genres to experience.

E3 Leaked Press Conference

Do you love knowing information from a website 30 minutes earlier than the planned press conference? Do you think sources are the most honest fans by betraying their companies?

Screencheat Interview: Nicholas McDonnell’s Insight into Indie Development

Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.

Undefined Magic – Shatters Worlds and Ruins Stories

For Sci-fi or fantasy to succeed the worlds need to be believable. This isn’t to say the world is probable or possible, just believable.

Avengers Academy Review

Avengers Academy is a beautiful game on mobile with lots of little details and references for fans of the series…but it is barely a game and has so little interactivity that its transparent they are hoping to hook a few whales on the F2P model based off the strength of the franchise. Don’t be one of their whales.

Firewatch Review

Emersion is important to Firewatch. If you only play the game to get to the next point on the map, you are missing the point. This is a stop and smell the roses experience – the journey is as important as the destination (and other clichés regarding travel describe the experience of Firewatch perfectly).