Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.
For Sci-fi or fantasy to succeed the worlds need to be believable. This isn’t to say the world is probable or possible, just believable.
Avengers Academy is a beautiful game on mobile with lots of little details and references for fans of the series…but it is barely a game and has so little interactivity that its transparent they are hoping to hook a few whales on the F2P model based off the strength of the franchise. Don’t be one of their whales.
Emersion is important to Firewatch. If you only play the game to get to the next point on the map, you are missing the point. This is a stop and smell the roses experience – the journey is as important as the destination (and other clichés regarding travel describe the experience of Firewatch perfectly).
Klaus is an existential, challenging platformer boasting a minimalistic aesthetic and electronic soundtrack. Victor Velasco describes why he created a character that doesn’t always follow the player’s instructions, putting meaning into every decision and that one line of code can change a game.
It can be said the default mode on most AAA games today are easier than the default mode from the NES-era…because those games just had one difficulty slider. But if you play The Last of Us, Call of Duty, Devil May Cry, XComm or most games on their highest difficulty setting, a challenge awaits.
Do you want to experience your 80’s nostalgia adventure with a sidequest of 80’s, plus 80’s dripping all over and then random 80’s quotes, factoids and callbacks thrown in for fun? If you responded with bodacious, righteous or schweet then you are the target audience for Saturday Morning RPG.
It depends? How long until the incident loads again? How much of my replay experience will be seeing new sights or retreading the same ground? Is the game fun on its own or is it only fun to complete?
Stardust Vanguards is a couch multiplayer mech battle simulator available for PS4 and Steam. Designer Jason Koohi explains the simple to learn but difficult to master mechanics, the importance of marketing an indie game and encouraging would-be developers to start today.
Star Wars Battlefront is a well designed, beautiful and meticulously crafted game that any fan of the franchise will be thrilled to play with…for a few hours. The lack of variety and repetitive nature of battles make this an easy rental, but a difficult game to recommend for purchase.
Of all the season passes, horse armor, palette swaps, pre-order bonuses and add-on missions I’ve never seen one that is critical or appeared as more than another sidequest in the world. The inclusion of DLC keeps the cost of gaming much lower which is ultimately good for all players – even those that hate the very mention of DLC.
From arcade cabinets to modern consoles, we countdown the Top 5 best games that put you control of a spaceship!!
You might find Xenoblade Chronicles X in the JRPG section of most sites, but make no mistake this is truly an open world game. The land is massive, there are millions of nooks and crannies to explore, doodads and widgets line the land waiting for you to collect and you’ll go over the same spots with new equipment just to make sure you didn’t miss anything.
The hardware is too expensive for all but the most hardcore (which reminds of the ill-fated 3D TVs) and it will fall victim to there’s not enough software developed because not enough people buy it loop (like the hardcore favorite Vita). Just because a product is good, great or even revolutionary doesn’t mean it will be successful.
Sometimes waiting a little bit before you get a new console can yield to the best experiences possible.
From action-adventure games, to JRPGs to action-adventure RPGS…we countdown the most anticipated games of 2016.