Bethesda treated Fallout Shelter like a AAA experience by debuting on the E3. This should be the future of mobile experiences, where publishers treat their franchises with respect and offer unique experiences which build upon established genres but with the polish and expertise of an established developer.
Dog Eat Dog Games founder and developer shares his insight into developing a rogue-like space shooter adventure where everything possible is randomly generated.
The most exciting announcements from first party and third party studios on Day 0 of E3 2015!!
Bethesda gave fans what they wanted with new IPs, sequels and unexpected enhanced features.
Steven Honders, Lead Game Designer, dives into what makes Lumini a relaxing and visually stunning experience.
Tommaso De Benetti, Community Manager at Housemarque, shares insight into the development progress of Alienation.
Remastered titles have a place in the current-gen library and don’t deserve fan’s ire.
Jonathan Egbert, Project Manager at Angry Hangar, shared his insights into Grid Masters current development and future plans.
Sarah reveals which character’s voice hurt, what she wants to do next and some of her nerdy hobbies.
Claptrap and Mr. Torque discuss how they found their voices, working in the industry and Borderlands antics.
Justin Wong shares his thoughts on the professional gaming scene and what it takes to be competitive in eSports.
The voices of Master Chief and Arbiter speak out on the success of Halo, evolution of their characters and the voiceover industry.
Players who say there are no new ideas or the market is saturated with sequels should check out Wander this summer.
Nintendo launched a brilliant tactic that will surprise fans and resonate within the industry – The Humble Nindie Bundle.
Does the constant stream of information entice fans to learn more or does it steal the thunder from the press conferences?
Blizzard wisely rewards players for setting Hearthstone down, returning the next day and encourages repeat visits.