Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.
Mega Man creator Keiji Inafune went to Kickstater to fund the next generation of 2D sidescrolling action titles…the end result wasn’t up to even his own standards…
Moore was fed up with the illusion of choice in games, which only resulted in a different colored ending or the binary options to kill an NPC now for more power or save their lives for a reward later which games shackled players with. Moore wants to create Reflections where the game will be reactive to your decisions rather than force you down a specific path with the illusion of options along the way.
At best, Project Scorpio and Neo will become the next-generation consoles slightly ahead of schedule. At worst, they will be the first step in a new business model which will confuse consumers, complicate development and usher in an artificial arms-race where specs matter more than gameplay design.
E32016 Scorecard for Sony: 5 Buys, 3 Rents and 4 Skips. Overview – no filler, games, games and more games spewed from Sony for an hour-plus and the results were spectacular. Exciting reveals, too-good to be true rumors becoming reality and an appearance by legendary creator Hideo Kojima helped Sony win E3 2106.
E32016 Scorecard for Microsoft: 2 Buys, 2 Rents and 14 Skips. Overview – Microsoft showcased new hardware for August 2016 and holiday 2017 plus a massive lineup of titles release between now and early 2017 with gameplay footage wherever possible. A breakneck pace and something for everyone who loves games from racing, Minecraft, VR to tournament setups. Solid showing.
E32016 Scorecard for Bethesda: 3 Rents and 6 Skips. Overview – Bethesda had a fast paced conference with some surprising new games shown but overall the content was weaker than the announcement of Fallout 4 which will leave some fans with a ‘meh’ feeling.
E32016 Scorecard for EA: 1 Buy, 1 Rent and 4 Skips. Overview – this was a filler year that could have been skipped.
From large-scale epics to beloved classics…we countdown the top 5 gaming genres to experience.
Do you love knowing information from a website 30 minutes earlier than the planned press conference? Do you think sources are the most honest fans by betraying their companies?
Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.
For Sci-fi or fantasy to succeed the worlds need to be believable. This isn’t to say the world is probable or possible, just believable.
Avengers Academy is a beautiful game on mobile with lots of little details and references for fans of the series…but it is barely a game and has so little interactivity that its transparent they are hoping to hook a few whales on the F2P model based off the strength of the franchise. Don’t be one of their whales.
Emersion is important to Firewatch. If you only play the game to get to the next point on the map, you are missing the point. This is a stop and smell the roses experience – the journey is as important as the destination (and other clichés regarding travel describe the experience of Firewatch perfectly).
Klaus is an existential, challenging platformer boasting a minimalistic aesthetic and electronic soundtrack. Victor Velasco describes why he created a character that doesn’t always follow the player’s instructions, putting meaning into every decision and that one line of code can change a game.
It can be said the default mode on most AAA games today are easier than the default mode from the NES-era…because those games just had one difficulty slider. But if you play The Last of Us, Call of Duty, Devil May Cry, XComm or most games on their highest difficulty setting, a challenge awaits.