Gigantic Interview with Designer Carter McBee Gigantic is currently in alpha-production, with a beta to release in August on Windows 10 and Xbox One. Carter McBee, Gameplay Designer with Motiga, discusses the current state of Gigantic, what players can look forward to and how the community is important to the development team.
Do You Buy Physical or Digital Games? Do you prefer to keep a collection of all the games you've played or a clutter-free home? Do you like to lend games to friends or would you rather never have to swap out disks? Is it better to purchase digital or physical media?
Pneuma Q&A with Joe Brammer The Co-Founder, Producer and Artist from Deco Digital discusses his studios first game Pneuma: Breath of Life, a first-person puzzle adventure that takes place during the genesis of the universe. "This game isn't about your skill with a controller, it's about how you perceive and analyze situations."
Genre of the Generation During each console cycle, there is a genre which rises above the rest in popularity - mainstream appeal, quantity of releases and impact to the industry. We have seen this occur multiple times already and chart the progress from platformer to FPS, but are still curious as to what will come next.
Why Do We Never Root for The Empire? In entertainment, fans are constantly aligning their interests with a rag-tag team of misfits as opposed to an established powerhouse but in real life we are attracted to powerful and competent forces. Why the disconnect?
Stellar Interview with Kurt Hollowell Dog Eat Dog Games founder and developer shares his insight into developing a rogue-like space shooter adventure where everything possible is randomly generated.
E3 2015: Nintendo & Square-Enix On Day 1 of E3, Nintendo and Square-Enix take the stage to show off Super Mario Maker, Star Fox 0, new Metroid games (kinda), Just Cause 3, Tomb Raider Go, tons of JRPGs and more.
E3 2015: Sony, Microsoft, Ubisoft & EA The most exciting announcements from first party and third party studios on Day 0 of E3 2015!!
E3 2015: Bethesda Press Conference Bethesda gave fans what they wanted with new IPs, sequels and unexpected enhanced features.
Lumini Q&A with Speelbaars Steven Honders, Lead Game Designer, dives into what makes Lumini a relaxing and visually stunning experience.