Gamecast Episode 6: Character Customization Is an Expansion Pack DLC? Are Raids necessary for Destiny? Should you pay for easier fatalities in MKX?
Cinecast Episode 27: Furious Seven Olivia Munn in X-Men, tv show revivals, Paul Walker tribute...and more.
Bastion Interview with Writer, Designer Greg Kasavin Greg Kasavin comments on the constantly changing industry and Bastion's success.
Paperbound Q&A with Developer Dan Holbert Dan Holbert (Programming, Design) of Paperbound delves into what sets this co-op brawler apart from others.
Gamecast Episode 5: Retailer Exclusive Amiibo Is Spotify a good idea for Sony? Why make products exclusive to one store? When is DLC acceptable?
Cinecast Episode 26: Alternate Movie Endings Spectre trailer, new-age horror movies, Suicide Squad...and more.
Axiom Verge Interview with Developer Tom Happ Sole programmer, Tom Happ, discusses glitches, the soundtrack and inspiration for Axiom Verge.
Gamecast Episode 4: Console Life Cycle Length What's the deal with re-releases? When is a delay okay? How long will the PS4 and Xbox One be relevant?
Helldivers Q&A with Designer Patrik Lasota Patrik Lasota, developer of Helldivers, answers a few questions regarding friendly fire, trophies and video game design.