PS4

5.0

Horizon: Zero Dawn – Initial Review

Five hours (or 10.71% game completion, if you prefer) into Horizon: Zero Dawn I can tell you with a ninety-nine percent confidence rating; Zero Dawn is the most...

Pro-Tip: Be a Late Adopter

Sometimes waiting a little bit before you get a new console can yield to the best experiences possible.

Blade Ballet Interview with DreamSail Games

Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.

Reflections Interview: Tristan Moore Wants You to Evaluate Your Decisions

Moore was fed up with the illusion of choice in games, which only resulted in a different colored ending or the binary options to kill an NPC now for more power or save their lives for a reward later which games shackled players with. Moore wants to create Reflections where the game will be reactive to your decisions rather than force you down a specific path with the illusion of options along the way.

Holiday 2017 – Too Soon for New Consoles?

At best, Project Scorpio and Neo will become the next-generation consoles slightly ahead of schedule. At worst, they will be the first step in a new business model which will confuse consumers, complicate development and usher in an artificial arms-race where specs matter more than gameplay design.

E3 2016: Sony Press Conference

E32016 Scorecard for Sony: 5 Buys, 3 Rents and 4 Skips. Overview - no filler, games, games and more games spewed from Sony for an hour-plus and the results were spectacular. Exciting reveals, too-good to be true rumors becoming reality and an appearance by legendary creator Hideo Kojima helped Sony win E3 2106.

Screencheat Interview: Nicholas McDonnell’s Insight into Indie Development

Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.