Alienation Q&A with Housemarque Tommaso De Benetti, Community Manager at Housemarque, shares insight into the development progress of Alienation.
Grid Masters Interview with Jonathan Egbert Jonathan Egbert, Project Manager at Angry Hangar, shared his insights into Grid Masters current development and future plans.
MomoCon 2015: Gearbox Voice Actor Interview Claptrap and Mr. Torque discuss how they found their voices, working in the industry and Borderlands antics.
MomoCon 2015: Greg Miller Interview Interview with Greg Miller, former IGN Editor and current host/co-founder of Kinda Funny, on what's next for the Internet sensation.
Capsule Force Q&A with Developer Eric Wenske Eric Wenske, Developer of Capsule Force dives into the inspiration for this retro-futuristic action game.
Color Guardians Q&A with Art Director Felipe Cartin Felipe Cartin (Art Director and Producer) shares his insight into this colorful platformer and game design.
Wander Interview with Developer Loki Davison Loki Davison describes what players will do in the non-combat, non-competitive world of Wander.
Bastion Interview with Writer, Designer Greg Kasavin Greg Kasavin comments on the constantly changing industry and Bastion's success.
Paperbound Q&A with Developer Dan Holbert Dan Holbert (Programming, Design) of Paperbound delves into what sets this co-op brawler apart from others.
Axiom Verge Interview with Developer Tom Happ Sole programmer, Tom Happ, discusses glitches, the soundtrack and inspiration for Axiom Verge.