Game Design: The Daily Quest Blizzard wisely rewards players for setting Hearthstone down, returning the next day and encourages repeat visits.
Capsule Force Q&A with Developer Eric Wenske Eric Wenske, Developer of Capsule Force dives into the inspiration for this retro-futuristic action game.
Color Guardians Q&A with Art Director Felipe Cartin Felipe Cartin (Art Director and Producer) shares his insight into this colorful platformer and game design.
Wander Interview with Developer Loki Davison Loki Davison describes what players will do in the non-combat, non-competitive world of Wander.
Shovel Knight: Review Shovel Knight is a perfect recreation of how good you remember NES-style games playing.
Bastion Interview with Writer, Designer Greg Kasavin Greg Kasavin comments on the constantly changing industry and Bastion's success.
Paperbound Q&A with Developer Dan Holbert Dan Holbert (Programming, Design) of Paperbound delves into what sets this co-op brawler apart from others.
Axiom Verge Interview with Developer Tom Happ Sole programmer, Tom Happ, discusses glitches, the soundtrack and inspiration for Axiom Verge.
Helldivers Q&A with Designer Patrik Lasota Patrik Lasota, developer of Helldivers, answers a few questions regarding friendly fire, trophies and video game design.
Shovel Knight Interview with Developer David D’Angelo Yacht Club Games Programmer, David D'Angelo, discusses Shovel Knight's future, Kickstarter and more.