E3 Leaked Press Conference

Do you love knowing information from a website 30 minutes earlier than the planned press conference? Do you think sources are the most honest fans by betraying their companies?

MomoCon 2016: Darkwing Duck

Creators, past and present, of Darkwing Duck gather around to share fans insight into how the hero was created, his greatest enemies and what is in store in the future.

MomoCon 2016: Online Personalities

MomoCon gathered together TotalBiscuit, ProJared, Blakinola, LilyPichu and Matthew Mannheimer to discuss monetization on YouTube, following your passion and a myriad of fandom questions on gaming.

MomoCon 2016: An Hour with Cree Summer

When you hear the name Cree Summer, you may not realize it, but you're hearing the name responsible for a plethora of iconic voices from your childhood. She voiced Penny from Inspector Gadget, Susie Carmichael from Rugrats, and Elmyra from Tiny Tunes, and that's just naming a few!

MomoCon 2016: An Hour with Steve Blum

Discussion with Steve Blum, iconic voice actor of your childhood (if you loved anime), the actor who appears in the most video games ever and a great guy to know!!

Momocon 2016: Writing for Video Games

Eddy Webb, Bill Bridges and Nathan Knaack share a sneak behind the curtain of what goes into writing for video games, outlining the good, the bad and the brutally honest. If you've ever appreciated a game's clever dialogue, engrossing narrative, or wanted to break into the industry, this session provides a good-natured, honest breakdown of what they love and find challenging about their beloved profession.

MomoCon 2016: Talking with TotalBiscuit

Live Q&A session with fans of TotalBiscuit, the Cynical Brit, as John Bain explains the importance of remaining objective with developers, the differences when reviewing AAA titles compared to Indies and his guilty pleasure game during this MomoCon panel.

Curiosity, not Support: Batman v Superman

I failed this blog, fellow nerds and myself because I didn’t vote with my wallet. I blindly followed the Batsignal into theaters and gleefully pre-purchased my assigned seat to watch a film I was worried would be good.

Screencheat Interview: Nicholas McDonnell’s Insight into Indie Development

Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.