Avengers Academy is a beautiful game on mobile with lots of little details and references for fans of the series…but it is barely a game and has so little interactivity that its transparent they are hoping to hook a few whales on the F2P model based off the strength of the franchise. Don’t be one of their whales.
Emersion is important to Firewatch. If you only play the game to get to the next point on the map, you are missing the point. This is a stop and smell the roses experience – the journey is as important as the destination (and other clichés regarding travel describe the experience of Firewatch perfectly).
The film is able to remain enjoyable throughout due to the charisma and likability of Po – even when is in the most precarious or powerful position he is geeking out over the absurdity of the world and the audience can’t help but get caught up in his dynamic charm.
Klaus is an existential, challenging platformer boasting a minimalistic aesthetic and electronic soundtrack. Victor Velasco describes why he created a character that doesn't always follow the player's instructions, putting meaning into every decision and that one line of code can change a game.
It can be said the default mode on most AAA games today are easier than the default mode from the NES-era…because those games just had one difficulty slider. But if you play The Last of Us, Call of Duty, Devil May Cry, XComm or most games on their highest difficulty setting, a challenge awaits.
Do you want to experience your 80’s nostalgia adventure with a sidequest of 80’s, plus 80’s dripping all over and then random 80’s quotes, factoids and callbacks thrown in for fun? If you responded with bodacious, righteous or schweet then you are the target audience for Saturday Morning RPG.
It depends? How long until the incident loads again? How much of my replay experience will be seeing new sights or retreading the same ground? Is the game fun on its own or is it only fun to complete?
The first episode has the herculean feat of trying to setup 9 independent characters, the weight of the mission and the tone for the series – unfortunately it probably fails at all of these.