BlockShot Champion at MomoCon 2017 Blockshot Champion is a competitive, single screen arena where combatants use their multi-jump platforming, energy shield and barrage of bullets to remain the victor in this fast paced battle for survival
Guns of Icarus: Alliance at MomoCon 2017 Guns of Icarus: Alliance is the most extreme teamwork based game where you fight and fly across the wasteland on your customized airship, facing down enemy hordes and giant bosses, blasting your way through blockades and fortifications in the hopes of decimating enemy supplies, sneaking past enemy lines and stealing territory.
The Metronomicon at MomoCon 2017 Meet Danny Garfield from Puuba Games as he levels up your The Metronomicon IQ - a game that fuses the high-speed, fluid, zen-like state of a rhythm/music game with the story-rich loot, leveling, and party building of a full-length RPG.
Does Money per Hour of Entertainment Matter? Money matters and consumers want a good value, but its important to balance the potential enjoyment your hobbies will bring, not just the amount of time they will kill until the next release.
Blade Ballet Interview with DreamSail Games Blade Ballet is a slashing, competitive multiplayer dance of robot destruction, brought to you by DreamSail Games coming to PS4 and Steam this August. Emma, Neil and Paul dive into the importance of showcasing their game at conventions, misconceptions fans have of indie developers and how someone complaining about balance is actually a good thing.
Screencheat Interview: Nicholas McDonnell’s Insight into Indie Development Samurai Punk built an entire game around the concept of screen cheating. The difference? Instead of being a jerk for looking at the other player’s screen, it is a central game mechanic required to figure out where everyone is on the map. All the character models are invisible—the only way to know where the enemy is lurking is by puzzling out what they are seeing in relationship to the map.
Saturday Morning RPG: Review Do you want to experience your 80’s nostalgia adventure with a sidequest of 80’s, plus 80’s dripping all over and then random 80’s quotes, factoids and callbacks thrown in for fun? If you responded with bodacious, righteous or schweet then you are the target audience for Saturday Morning RPG.
Stardust Vanguards Interview: Jason Koohi Makes Players Feel Like a Badass Stardust Vanguards is a couch multiplayer mech battle simulator available for PS4 and Steam. Designer Jason Koohi explains the simple to learn but difficult to master mechanics, the importance of marketing an indie game and encouraging would-be developers to start today.
Pneuma Q&A with Joe Brammer The Co-Founder, Producer and Artist from Deco Digital discusses his studios first game Pneuma: Breath of Life, a first-person puzzle adventure that takes place during the genesis of the universe. "This game isn't about your skill with a controller, it's about how you perceive and analyze situations."
Gamecast Episode 13: Batman Arkham Knight is Broken? Top gaming headlines for the week of June 25 include - Batman Arkham Knight being unplayable on PC, Splatoon sales figures, a PS4 launch game finally coming to the console, Destiny's weird DLC strategy and the bizarre reaction from fans plus thoughts on when the next gaming crash is coming...